18 Wheeler: American Pro Trucker

Platform Genre
Publisher Sega Challenge Hard becomes Easy
Developer Sega-AM2 Completion 2 hours
Rating Everyone Recommend No
Release Date 05-18-01 Review Date 08-14-05

When one dreams of racing venues, it usually falls in the normal categories: NASCAR, stock car, off roading, super highpowered flying machines hovering inches off an elevated track, etc. Rarely does one dream about racing 18 wheelers. Yet, this Dreamcast title is a port of an arcade title that does just that: race huge, clunky monstrous trucks in effort to deliver goods on time; in the words of the rather annoying CB guy: "become a real professional."

Sega has made a number of arcade ports, some of them quite successful in their transition to the console world. However this port seems to lack in its transition; perhaps it is the huge cabinet with massive steering wheel, pedals, gear shifter and louder than life horn. Perhaps not. Whatever the case, something just doesn’t sit well with 18 Wheeler.

The goal is relatively straightforward: make it to the checkpoints before time runs out. This is much easier said than done; 18 Wheeler’s difficulty level is steep but disappointing. Be prepared to attempt the same course over and over until finding the correct path; after that, the game loses much of its appeal as there is little variety. While there are branches in the routes, one is often quite better than the other.

Players can choose from four different trucks with the attendant varying stats and also have the opportunity to choose between normal/hard loads in later stages. A rival truck also desires to be the bane of your existence; he’ll cut in front of you, cause massive pileups, and - most annoyingly - won’t shut-up with a constant stream of CB chatter.

Players can drive freely, but none of the trucks are particularly fast, so avoiding everything is the general rule of thumb. Crashing into obstacles incurs losses against the money you are attempting to earn and slows you down considerably.

Two bonuses exist - bonuses that are necessary to the successful completion of stages - in the form of time vans and slipstreams. Time vans are parked at intervals along the course; nailing one will net a three second bonus and also slows the truck down considerably unless struck just right. Slipstream is the dubious art of positioning oneself behind another big rig and following it thus granting a slipstream speed boost.

If you beat the rival to the end of the stage, there are bonus stages designed to earn more money. Sega also included a score attack mode and a parking mode to add to the package’s appeal. There’s also a two player mode.

Graphics are a good representation of the Dreamcast’s power; the tracks are well done with good detail - especially the tornado in stage two. Aurally, the game isn’t as pretty - no catchy music and a constant chatter of CB noise.

There are only four stages at four to six minutes a piece, so it does not take too long to master the game. There’s little replay value once mastered, beyond the general arcade desire of bettering scores. All in all, there are better racers and better arcade ports out there for the Dreamcast, recommended only for short play.

 

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One Response to '18 Wheeler: American Pro Trucker'

  • a gravatar 1
    On August 14th, 2005 at 12:58 pm - 12 minutes since using the bathroom - a sordid white mage who is Sauron in disguise, having made 141 casual criticisms before asking directions to the local sex shop, employing the lamentable Opera 8.02 on Windows XP and who is commonly named by those who are fearful Evil Overlord, assumed:
    tylerwillis

    Now posted at IGN and Digit Press.

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