Kingdom Hearts

Platform Genre
Publisher Squaresoft Challenge Easy or Medium
Developer Square Completion 30 to 45 hours
Rating Everyone Recommend Yes
Release Date 09-17-02 Review Date 05-03-06

In reality, a kingdom of hearts would likely be a rather messy, bloody affair with random spurts of bodily fluid cascading down upon an ever thumping landscape consisting of naught but grossly misshapen organs.

Luckily, Squaresoft and Disney opted for a more figurative approach to their joint effort RPG, Kingdom Hearts. While it may seem an unlikely combination - the perennial RPG powerhouse teaming up with the company that has defined American animation - the result is a surprisingly fun, light-hearted romp through many of Disney’s most beloved intellectual properties juxtaposed with the signature Squaresoft-style storyline. Add in an action RPG battle system and a few Final Fantasy cameos, and it becomes obvious that the two giants have created a magical kingdom.

The story tells the tale of three kids from the Destiny Islands: their journey as their world is torn asunder, what happens as they are thrown into a brave new world, and finally the tie that binds their hearts together. Kairi is the object of affection for both Sora, the main protagonist, and Riku, Sora’s friend and rival. When they are separated, Sora and Riku search for her, but their methods are worlds apart.

In another land, far far away, King Mickey has disappeared, leaving only a cryptic instruction: find the one with the Keyblade and follow. Donald, royal wizard, and Goofy, captain of the royal knights, set out to follow the king’s message. It is early in the story that these two find Sora and discover him to be the bearer of the Keyblade.

The rest of the story involves an overall progression toward finding Kairi and unraveling the mystery of the Heartless, black beings who are attacking and swallowing whole worlds. Sora et al will travel through a dozen different environments, most based on Disney stories: Agrabah from Aladdin, Wonderland from Alice in Wonderland, Neverland from Peter Pan, etc. Though each world is self-contained with its own problems for Sora to solve, each also furthers the overall plot progression.

Kingdom Hearts is an action RPG, resembling the later Zelda adventures. For much of the journey, Sora will have two traveling companions, usually Donald and Goofy, but they can be switched out for local heroes while visiting particular worlds, e.g. Ariel will lend a fin while in Atlantica, but she won’t be accessible anywhere else. Players have direct control only over Sora but can adjust the character AI to suit the situation. While the AI may not be beating Deep Blue anytime soon, it does a respectable job of keeping party members alive and attacking.

Sora has a variety of actions at his command, but only two basic types of attack: physical and magical. While the physical starts off very basic, Sora can gain abilities as he levels that will enhance, extend, or add to his physical attack repertoire. Magical attacks include a variety of elemental magics combined with a few all-purpose spells; these are gained during the progress of the story. Kingdom Hearts features a lock-on system to keep targets in check, but the camera has definite issues in keeping the player in view at all times.

Beyond the camera issue, controls are solid and take just a short while to get used to. Similar to the .hack franchise, playtime is divided in between battle and normal modes. During battle, the player will not be able to access most of the main menus and is stuck with whatever configuration (items, abilities, AI) that started the battle. After an enemy is defeated, it may expend HP balls, MP balls, munny, or items. Given the limited item inventory, it is essential that characters pick these up in order to stay alive. Unfortunately, the AI does not always pick upon this fact, and any excess above a character’s max is wasted.

While Kingdom Hearts has a lot of great features, it is not without its detractions either. Notably, the Gummi Ship is used as both minigame and sidequest: the ship is used to travel between worlds and can be upgraded at times. In practice, however, the Gummi Ship sequences are horribly degenerated clones of the original Star Fox, and the building menu is exceedingly complex. Fortunately, it is possible to keep the original ship throughout the entire adventure.

The magic system is underdeveloped and underpowered in comparison to the physical attacks; most players will opt to use magic sparingly and spend most of the time hacking and slashing. Unfortunately, this leads to a simply repetitive battle sequence of continually hitting the same button. Also, the specific environment of two worlds lends itself to an awkwardness of movement, especially in battle.

Graphically, the game exhibits a perfect combination of Squaresoft and Disney talent; characters are detailed and life-like, and environments are true to their original settings. It is clear that no expense was spared in creating a believable atmosphere. Aurally, the game also shines. The soundtrack is as varied as the worlds, often sounding so similar to Disney movies that it adds the perfect touch. Voice acting consists of top-level actors, many of whom are the actual voices for their respective Disney characters; needless to say, the result is dialogue that is a cut above most RPGs.

Kingdom Hearts features a number of sidequests, end-game tournaments, and extra bosses to add to replayability. Completing certain requirements unlocks bonus features, and players can opt between two levels of difficulty each with their own reward.

Overall, Kingdom Hearts is a solid effort and collaboration. While not without flaws, the game showcases the better aspects of its progenitors. Recommended for Disney fans and action RPG fans alike.

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7 Responses to 'Kingdom Hearts'

  • a gravatar 1
    On May 4th, 2006 at 4:15 pm - 0 minutes too late to be of any good - a heinous hero who once accidentally mooned the Queen, having made 141 random ramblings before making a very rude hand gesture, operating the lackadaisical Opera 8.54 on Windows XP and going by the name of Evil Overlord, announced:
    tylerwillis

    Official staff review for RPGamer.

    [Quote]
  • a gravatar 2
    On June 13th, 2006 at 11:20 pm - 1 month, 1 week after the fact - a sordid soldier on a mission from God, having made 16 casual declarations heretofore, playing with the ragged Firefox 1.5.0.4 on Windows XP and whose stage name is Roger Limbo, announced:
    subscribed

    Any hope of a review of the sequel in the near future, or are you a little booked up? I’m playing through it myself, and am a big fan of people with opinions…

    [Quote]
  • a gravatar 3
    On June 14th, 2006 at 7:08 am - 1 month, 1 week after the fact - a shabby wunderkind with huge tracts of land, having made 141 vituperative comments earlier, possessing the jazzy Opera 8.54 on Windows XP and whose epitaph will read Evil Overlord, theorized:
    tylerwillis

    Roger Limbo on June 13, 2006 at 11:20 pm said:

    Any hope of a review of the sequel in the near future, or are you a little booked up? I’m playing through it myself, and am a big fan of people with opinions…

    Not in the near future, I’m afraid. I’ve started summer classes, and it’s more-or-less killed most of my playing time. I’ll still chunk out a review now and then, but KH2 is rather far down my “to play” list for the simple fact that I played the first one recently.

    [Quote]
  • a gravatar 4
    On June 18th, 2006 at 12:40 am - 1 month, 2 weeks after declaring sushi to be the coolest thing ever - a shabby someone from the bawdyhouse, having made 16 irregular notes before smacking down on Wrestlemania, playing with the ugly Firefox 1.5.0.4 on Windows XP and whose alias is Roger Limbo, maintained:
    subscribed

    Just finished the second installment, and may I say, that it is a pleasure to be able to enjoy such consistency from companies like Squareenix who go out of their way to create entirely new worlds off of old adventures, and even recycle all the same items and faces, and STILL make me want more! I encourage you to get through your classes and make room on your list. KH2 is definently worth a play.
    Two things I encourage from anyone who already played through the first:
    Proud Mode (Makes a very easy game into a playable one. I started on Normal mode, and couldn’t understand the point in half of the mechanics of the game.)
    Finish every ‘episode’ before completing the story.

    [Quote]
  • a gravatar 5
    On June 18th, 2006 at 10:34 am - 1 month, 2 weeks too late to prevent me from pushing the button - a scurvy venturer of doom, having made 141 hit-or-miss announcements previously, brandishing the nauseating Opera 8.54 on Windows XP and whose designation is Evil Overlord, added:
    tylerwillis

    Roger Limbo on June 18, 2006 at 12:40 am said:

    Just finished the second installment, and may I say, that it is a pleasure to be able to enjoy such consistency from companies like Squareenix who go out of their way to create entirely new worlds off of old adventures, and even recycle all the same items and faces, and STILL make me want more! I encourage you to get through your classes and make room on your list. KH2 is definently worth a play.
    Two things I encourage from anyone who already played through the first:
    Proud Mode (Makes a very easy game into a playable one. I started on Normal mode, and couldn’t understand the point in half of the mechanics of the game.)
    Finish every ‘episode’ before completing the story.

    I’ve certainly heard enough good things about KHII to warrant a playthrough, though I may have to do Chain of Memories first.

    Will keep your advice in mind for when I do get around to it.

    [Quote]
  • a gravatar 6
    On June 18th, 2006 at 11:06 am - 1 month, 2 weeks after engaging in an Anime-Fest! - a petty heroine from the bowels of heck itself, having made 16 casual pronouncements before beaming up, surfing the yielding Firefox 1.5.0.4 on Windows XP and whose pet name is Roger Limbo, whispered:
    subscribed

    A lot of people were saying that there were several references to Chain of Memories in KHII that would leave people blank if they hadn’t played through what was called ‘the link between the two games’. This is a rather false statement. Although there is a cutscene in KHII that sums up Chain of Memories, there isn’t much else. I wouldn’t tell someone that they HAD to play Chain of Memories first, but that they definently should taste a bit of the best gaming on the GBA

    [Quote]
  • a gravatar 7
    On June 18th, 2006 at 11:12 am - 1 month, 2 weeks after the fact - a contemptible hero of ill-repute, having made 141 purposeless pronouncements antecedently, drawing on the boundless Opera 8.54 on Windows XP and who is commonly named by those who are fearful Evil Overlord, communicated:
    tylerwillis

    Roger Limbo on June 18, 2006 at 11:06 am said:

    A lot of people were saying that there were several references to Chain of Memories in KHII that would leave people blank if they hadn’t played through what was called ‘the link between the two games’. This is a rather false statement. Although there is a cutscene in KHII that sums up Chain of Memories, there isn’t much else. I wouldn’t tell someone that they HAD to play Chain of Memories first, but that they definently should taste a bit of the best gaming on the GBA

    I hadn’t heard about it being necessary. I was mostly speaking to my own propensity for trying to play games in order, especially when they have something to do with each other.

    Naturally, that doesn’t always happen, but I do try.

    [Quote]

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