Review: The War Against the Grammar Nazis 1

The time: World War II.
The place: Germany.
The plot: The Grammar Nazis, a little known branch of the SS, are in full-gear, taking ellipses and kicking colons. Mass panic ensues at the largest semi-weekly Bratwurst newsletter publishing barn when a RAID catches editors and […]

Trading in those RPGs 1

I will say first that I make these statements from the perspective of a dedicated, serious video game collector. (You are more than welcome to read that as frothing-mad nerdboy, as it’s much the same.)

You Can’t Do That In RPGs: Chapter Three: Excuse me, miss. Are you the Sacred Booty? 1

Hurray for the lust interest.

You Can’t Do That In RPGs: Chapter Two: In Search of Sacred Booty 1

In which Tygar discovers the joys and woes of combat.

You Can’t Do That In RPGs: Chapter One: The Hero’s Rude Awakening 7

The Beginning of an RPG Parody/Spoof/Insane Saga

building a better random battle 5

Random Battles. These are a staple of the RPG genre. Without them, long walks between dungeons would be dull and uneventful. Powerleveling would cease to exist. Most likely, characters would never be strong enough to fight the Big Bad if they had never sharpened swords against the vast array of imaginary underlings. Random battles have a purpose within the genre, but precious little purpose within a game setting.

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